Google Introduces Actions in Gmail

http://googleappsdeveloper.blogspot.ca/2013/05/introducing-actions-in-inbox-powered-by.html?m=1

Actions allows developers to embed quick actions to allow users to execute directly from their inbox in response to an email. For example, add a movie to a queue, review a movie already watched or check in to a flight.

I checked the API and the most flexible one is the Go-To Action because it allows the email to start a complex process directly from an email. But I love the power of the simplicity of the One Click Actions.

Wonder if these will be supported by other email clients.


Habits and going all-in

http://www.thehackedmind.com/why-99-percent-sucks/

I lost 20kg last year by commiting 100% to a low carb paleo diet. Now the last 5kg are being stubborn because I’ve allowed cheat meals and reduced my commitment to the low carb part. Also exercise hasn’t been part of the commitment.

From the article:

The difference between 99% and 100% is never actually that mathematical comparison. As the “sweet of the weak” indicates, most people who don’t commit 100% to a task do not end up with 99%. They commit only 80% or worse, which is a far cry from the discipline that they need in order to be successful.



What UI really is (and how UX confuses matters)

http://feltpresence.com/articles/19-what-ui-really-is-and-how-ux-confuses-matters

Ryan Singer from 37signals on the term UX (User Experience) :

It means too many things to too many different people. Instead I focus on individual skills. Once you understand the individual skills, you can assemble them into a composite system without blurring them together. For software design, the core skill among all user-facing concerns is user interface design.

The term UX should be used only by people that run the whole gamut of tools and techniques; words are cheap. Looking at the see also list , there’s even more to cover, out of the top of my head: accessibility and usability testing.

But a good UI should take the front line.

But for software makers, I recommend starting with a strong understanding of UI by itself. The fundamentals can take you very far.




Sonder

n. the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness—an epic story that continues invisibly around you like an anthill sprawling deep underground, with elaborate passageways to thousands of other lives that you’ll never know existed, in which you might appear only once, as an extra sipping coffee in the background, as a blur of traffic passing on the highway, as a lighted window at dusk.

Made up word? I don’t know, but I love this thought.